Idea
I
aim to make a playable minimoto/ go-kart racing/ time-trial game with
one race track based on a real-world existing race circuit (Stretton
Circuit, Leicester). My main focus for the project will be
re-creating the real-world race circuit with a high degree of
attention to detail, realism and accuracy as well as the inclusion of
an interactive element in the form of using a vehicle (minimoto or
go-kart) to explore the race track environment.
Idea Background
I
am a passionate motor-sport/ motor-racing and racing game enthusiast
and am particularly interested in motorcycle racing, including
British and World Superbikes, the Isle Of Man TT and MotoGP. The
first notable racing game I ever remember playing was Codemasters'
TOCA Touring Cars Championship in 1997 on the Playstation aged 7, I
had my first motorbike at the age of 10 and then began racing
Minimoto's when I was 12 years old and in that time have raced a
number of times at the proposed Stretton race-circuit. I continue to
visit the Stretton circuit time permitting, racing my minimoto purely
as a hobby. The circuit itself is known for being one of the most
challenging tracks in the UK, with wide, sweeping bends, high speed
corners and a total track length of 850m, it is widely regarded
amongst the UK club racing community as a 'real racers circuit'.
Me, age 12 |
Racing
games, both realistic and arcade, are an extremely popular video game
genre in the current market and have been since games could be played
on PC's using floppy-discs. One of the oldest known single-player
racing arcade game's is Gran Trak 10, released by Atari in 1974, and
is also considered one of the first racing games to include a
steering wheel, gear shifter and accelerator and break pedals!.
Gran
Trak 10, Atari 1974
|
A
racing video game, is a video game genre, normally playable in the
first or third-person perspective, in which the player takes part in
racing competition with any number of possible vehicles. A racing
game may be based on anything from real-world racing competitions to
completely fantastical settings and in general they can be
distributed along a spectrum anywhere between hardcore racing
simulations and more simplified arcade racing games and can often
also fall under the sports games category.
Because
of my interest in motor-sport in the real world, I mostly enjoy
playing racing games that represent this, games that give me the
opportunity to use real-world vehicles in real-world locations and
race track's. As with most others who play these games, as well as
any other sports oriented games, I admire these games accurate
representation of their real-world counterparts and will always look
to the games that most closely resemble them. I appreciate these
games attention to detail from large details such as race track
layout down to minor details such as accurate prop placement.
Motor-racing could be called somewhat of a hobby of mine, and as I
immerse myself with it in my spare time either watching motor-racing
on TV or actually visiting real race circuits to watch motor-racing
events, as well as a keen interest in motor vehicles and motorcycles
in general I could never pass up an opportunity to experience these
things for myself in the virtual world, likewise, due to my knowledge
of the area in the real-world, I can also quickly notice if something
has been misrepresented.
I
think my knowledge in these areas, as well as my strengths in
attention to detail in both 2D and 3D subjects will enable me to
achieve my goals during this project.
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